 
Hunted: The Demon's Forge is a 3rd person action fantasy game with
with an emphasis on co-op that was developed by inXile Entertainment and published by Bethesda Softworks.
I was brought on the last seven months to help with creating environment animations as well as props.
I worked on a variety of animations that ranged from destruction, ambient, practical and other environmental factors. If you saw destruction happen, a chest open, a vase break, a sign fall down and crash through a door, more than likely it was rigged and animated by myself.
On top of creating animations, I also created materials, textures and models for many of the weapons, primarily the shields. On top of making them I had to properly make sure the weapons and shields all worked on the characters, as well as when they broke they showed the appropriate damage taken on the shield.











While I did many animations in Hunted, the following are the assets that I fully modeled, textured, rigged, animated, and got working fully in game.
Mana Plant
These plants were made to restore mana when hit. Visually, the pods would break and spray a particle effect.

Secrets Sign
This was one of the more complicated animations I worked on. The end goal was for the player to shot a rope that would cause the sign to fall and crash through a door.
The pieces were broken up into four assets and three separate animations that would trigger one after the other: the rope breaking, the sign falling and the door smashing.

Enchanted Weapon Rack
This was for the special epic, enchanted weapons the player would be able to break and recieve one. I did everything for this except for the purple particles.

Obsidian Pillars
This was my first task working at inXile. These pillars. used in the final boss fight, needed to collapse and fall when the player pushed on them.
I later made a weapon based off of the top of these pillars

Crystal Chest
Throughout the game, the player will pick up crystals they can use to give them better skills. This is the chest the players will find and open to obtain a full crystal.

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