Ses Castle

clearThis Castle scene was a solo project I worked on for a period of two weeks. Everything in the scene is a
100% custom, modeled using 3DS Max, Maya, and Zbrush. Textures were done in Photoshop and Zbrush
using a combination of photo reference and hand painted. The final scene was rendered in UDK. I focused
on creating a late afternoon lighting scheme for the piece.

ss_screenshot1
ss_screenshot2
lighting
ss_lighting
ss_wireframe
inspiration
ss_inspiration
assets
seacastlebridge
ss_hills
ss_hills_zbrush
ss_walkway
ss_towers
ss_cliff
ss_plants