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This scene was inspired by a background layout from Disney’s The Black Cauldron. Everything in this scene is 100% custom, made by Patrick Loughman and myself. On top of making most of the key assets (pillars, markers, doors, torches), I also did most of the Unreal materials, including the flickering emissive mushrooms. Alll assets were made in Max, Zbrush and rendered in Unreal 3.





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