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                                  I had the great opportunity to work on a test for a level builder/artist position at Irrational Games.

                                  The premise was to create a 2 year old abandoned city, focusing on a city block, that included vertical and
                                  open gameplay aswell as being able to tell a story in that environment.

                                  The idea I came up with was, playing the UDK default robot character, you'd explore an evacuated city that had
                                  been taken over by a parasitic plant that sent out mind controlling spores and had those affected by it start
                                  sending people for the plant to feed on.

                                  I spent about a period of 5 weeks working on this. During the 5 weeks I was asked to do some revisions as well
                                  on the opening interior. I used UDK with assets from Gears of War 1 to build the level. I made a few small
                                  custom assets and materials as well, one being a window with real time reflections. Here are some screenshots
                                  and the walkthrough video of the final version.

 

walkthrough

 

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